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The more famous visual novels are also often adapted into the light novel, manga or anime formats.

In closing, I just want to give a shout out to Tent, Klacid, Sim-man, and shiaomedia; you guys rock and WE NEED NEW SIMS. After I was almost finished with the game, I finally came across a very good article about the original Twinkle Revue at so check it out if you're curious.In Japanese terminology, a distinction is often made between visual novels (abbreviated NVL, derived from visual No Ve L), which consist predominantly of narration and have very few interactive elements, and adventure games (abbreviated AVG, or ADV derived from ADVenture), a form of adventure game which may incorporate problem-solving and other types of gameplay.This distinction is normally lost outside Japan, where both NVLs and ADVs are commonly referred to as "visual novels" by international fans.I got most of the images (HEAVILY and PAINSTAKINGLY modified and customized by me) from Twinkle Revue, but I don't speak Japanese, and I couldn't find any articles on it, so I kind of had to reinvent the whole story/game/characters (that's why it's named 'part 2').The original soundtrack is awesome, but I wanted to showcase some of the abundant musical talent that can be found here on newgrounds, so I changed it.According to an official artwork, Tifa's bust-waist-hip measures are 92-60-88 cm (37-24-35 inches).In all her outfits across her many appearances, Tifa has worn some variation of a sleeveless shirt that exposes her midriff, a miniskirt and white teardrop earrings.In Final Fantasy VII: Advent Children and some other appearances, her hair is shorter and reaches the middle of her back—in Advent Children because longer hair is difficult to animate.Tifa's eye color has been officially addressed as red, but they have been depicted as a brown in some appearances.Visual novels are distinguished from other game types by their generally minimal gameplay.Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way.

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